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Project Black - Market

I'm thrilled to show some impressions of a market environment i worked on for the unfortunately canceled Project Black.
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Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support.
My main responsibility for this environment was texturing the architectureal assets and providing tileable materials for landscape and other needs. The goal here was also to define a painterly look and establishing a texturing pipeline & workflow
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Modeling of these modular architecture sets was done by the outstanding
https://www.artstation.com/sebi
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Special shoutout goes to our great art director:
https://www.artstation.com/mickaelballoul

And our fantastic lead:
https://www.artstation.com/josephhobbs

And of course the hole art crew working on this unique and special project:
https://www.artstation.com/denisnovikov
https://www.artstation.com/per_lars_obenhaupt
https://www.artstation.com/niklaskirchmer
https://www.artstation.com/timokujansuu
https://www.artstation.com/heinson
https://www.artstation.com/vivianadegiuseppe
https://www.artstation.com/marrrek79
https://www.artstation.com/warby