I'm happy to show some work i did for the world infection visuals i worked on for the unfortunately canceled Project Black.
__________________________________________________
Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support.
This environment shows a certain world event happening . I worked mostly on the ground areas by providing materials and a modular asset sets for the ground.
__________________________________________________
Special shoutout goes to our great art director:
https://www.artstation.com/mickaelballoul
And our fantastic lead:
https://www.artstation.com/josephhobbs
And of course the hole art crew working on this unique and special project:
https://www.artstation.com/denisnovikov
https://www.artstation.com/sebi
https://www.artstation.com/per_lars_obenhaupt
https://www.artstation.com/niklaskirchmer
https://www.artstation.com/nikogesell
https://www.artstation.com/timokujansuu
https://www.artstation.com/heinson
https://www.artstation.com/vivianadegiuseppe
https://www.artstation.com/marrrek79
https://www.artstation.com/warby
https://www.artstation.com/marvinwaerzner