Website powered by

The Breakthrough - Demon Souls inspired Scene

The main inspiration for this scene was the stunning looking remaster of Demon Souls on PS5. Wanted to create a small corridor to test out different material blending techniques. The focus was on creating a rich & interesting floor area. I also tried out POM Decals for modular damage on assets. I used some megascans atlases for foliage. As well as some Spider web alphas from Noya. All Materials are done with Substance Designer and Zbrush. Rendered in UE4.