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Project Black - Vegetation

I'm thrilled to show various kinds of vegetation assets i worked on for the unfortunately canceled Project Black.
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Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support.
The vegetation was mainly build using Maya and Speedtree and textured with Subtance Painter.
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Special shoutout goes to our great art director:
https://www.artstation.com/mickaelballoul

And our fantastic lead:
https://www.artstation.com/josephhobbs

And of course the hole art crew working on this unique and special project:
https://www.artstation.com/denisnovikov
https://www.artstation.com/sebi
https://www.artstation.com/per_lars_obenhaupt
https://www.artstation.com/niklaskirchmer
https://www.artstation.com/nikogesell
https://www.artstation.com/timokujansuu
https://www.artstation.com/heinson
https://www.artstation.com/vivianadegiuseppe
https://www.artstation.com/marrrek79
https://www.artstation.com/warby
https://www.artstation.com/marvinwaerzner