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Project Black - Rock Shader

I'm thrilled to show some impressions of the rock shader i worked on for the unfortunately canceled Project Black
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Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support.

The goal was to achieve a painterly look with minimum use of unique baked textures. The shader is based on a mask approach in combination with painterly tiling patterns. Colors are defined by Curves inside Unreal. It also has moss blending functions , procedural edge wear and different other adjustable parameters.
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Modeling and Sculpting of the these Rocks was done by the awesome
https://www.artstation.com/denisnovikov
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Special shoutout goes to our great art director:
https://www.artstation.com/mickaelballoul

And our fantastic lead:
https://www.artstation.com/josephhobbs

Tech Art Support
https://www.artstation.com/marrrek79
https://www.artstation.com/warby
https://www.artstation.com/marvinwaerzner