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Project Black - Ground Materials

I'm happy to show some materials i worked on for the unfortunately canceled Project Black.
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Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support.

Materials were created in Substance Designer
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Special shoutout goes to our great art director:
https://www.artstation.com/mickaelballoul

And our fantastic lead:
https://www.artstation.com/josephhobbs